When I first started to dive into X-Wing a bit more seriously (which still isn’t that serious in all honesty!) I found that many posts in Facebook groups were using terms and acronyms that I had no idea about.
Some I Googled but most were so X-Wing specific that I basically just had to wait until someone commented in such a way that I could deduce what it meant. For me this was a barrier that prevented me from going deeper and, despite relative internet anonymity, I was embarrassed to ask since it seemed like it should be obvious. In truth, not everybody knows every pilot or upgrade, what it does and how it’s abbreviated. Least of all me!
With all that in mind, I decided I would try and put together a glossary of X-Wing terms to help newer players (and also more experienced players with poor memories – like me!) get to grips with some of the terms and have a port of call for reference without having to publicly ask for help.
This list will grow over time and any time I find myself referring to terms in a blog I will post up a link to this page with it.
So feel free to just scroll down and take it in but if you’re looking for a particular term just do a search (on a PC it’s Crtl+F for search, on a Mac it’s Command+F, on mobile/tablet devices use the browser’s search function)
If you are looking for a particular term or you notice there’s something missing from this page please let me know and I’ll get it added. (Credits at the bottom of the page)
General Gaming & X-Wing Terms
Ace – a high initiative pilot (primarily initiative 6 but can also include initiative 5’s)
Arc – the area that a ship can target
Batrep – short for Battle Report. An in depth summary of a game
Bid (or initiative bid) – intentionally building a list to not use all 200 points in order to be able to decide whether to take or give initiative (to move/shoot first/second).
Blank Out – when all rolled dice have blank results
Blocker – A ship (normally low initiative) that is strategically moved to force another ship to bump into it
Broken/busted – an unfavourable and/or extraordinary list/manoeuvre/action
Buff – to improve the ability or effectiveness of something (primarily by reducing points cost)
Bumping – when a ship’s manoeuvre ends up touching another ship, ending it’s turn with no action.
Cloud – a gas cloud obstacle
Diced – to have won or lost a game more on dice results than skill. ‘I got diced in thatast game’
Double Modded – Being able to modify dice results twice, typically meaning that the ship has both a Focus and a Lock available for that attack.
Double Tap – being able to shoot twice in one turn with the same ship (i.e with Veteran Turret Gunner, Bistan gunner or Corran Horn’s pilot ability)
End game – the closing stages of the game. Normally used while discussing which ships in your list you would prefer to have remaining at that point.
Fat – a ship with all or most upgrade slots filled
FFG – Fantasy Flight Games, creators of the game
FLGS – Friendly Local Gaming Store
Fluff – a combination of pilots/upgrades that have been chosen for thematic reasons over effectiveness (i.e. T-65 X-Wing pilots that made the Death Star trench run)
Fortress/Fortressing – flying ships in a tight formation and/or intentionally bumping your own ships with the intention of keeping them where they are. Tournament rules state that it is not legal to purposely bump your ships over several turns. Also called Castling
Game state – current state of the board.
HST – Hyperspace Trial, a competitive format of playing using the Hyperspace list building rules (rather than the extended format)
Initiative-kill / PS-kill – to destroy a lower-initiative ship before it can fire, thus saving your squad from having to suffer its shots.
Jank – anything odd, unusual, weird, terrible, ineffective, or really annoying to fly against.
Joust/Jousting – flying ships directly at your opponent
Killbox – positions where multiple ships have arc on a single target. ‘I put my X-Wing right into a killbox’.
Knife Fighter – a pilot or player which prefers to engage at close range (range 1)
Meta – A term used to summarise what is popular in a particular scene, whether locally within a club or internationally or any range in between. This thread on the FFG forum expands this a bit more.
Mods – The ability to modify your dice roll results, primarily by use of a Focus token or a Lock (although some pilot/ship/upgrades will also allow this).
MoV – Margin of Victory. A scoring method used in X-Wing
Naked – a ship with no upgrades
Natties – any dice roll with all matching results (usually evades or hits/crits)
Net-list – an adjusted term taken from a phrase coined in card game systems (like Magic and Pokemon) of ‘net-decking’. This is to find a popular or high performing list from a blog or website (such as List Fortress) and use it. Some people frown on this practice but it is a genuinely solid practice for learning the game and learning to understand best practice for list building.
Nerf – to reduce the ability or effectiveness of something (i.e. limit an ability or increase the points cost).
NPE – Negative Play Experience
Proc – mentioned on some podcasts, Proc is an abbreviation of “programmed random occurrence”. It is a computer gaming term that rhymes with’dock’. Proc is used as both a noun and a verb to describe whenever a random gaming item activates or a random gaming event occurs. It is normally used in the context of ‘getting an ability to proc’.
PS – Pilot Skill. Also referred to as Initiative, this is the skill of the pilot (as shown on the pilot card) which dictates the order in which ships can move and shoot
RAI – Rules as intended
RAW – Rules as written
Regen – Shield regeneration. Typically by Astromech upgrades such as R2 Astromech or R2-D2, allowing a ship to regain a shield token.
Re-position (Double Re-position) – moving a ship after it’s movement by using boost and/or barrel roll (double re-position dependant on pilot ability/upgrade)
Rock – an asteroid obstacle
Roll Paint – rolling dice which are not blank (i.e. have a hit/evade or focus which can be modified)
Rule of 11 – a theory/technique where ships deployed directly opposite each other at the Range 1 line must close a total of 11 base lengths to end their movement within Range 3 of each other. Detailed explanation here
Salty – According the insight of Urban Dictionary, “salty,” when used as a slang term, can be used to describe someone who is “angry, agitated, or upset,” as well as someone who is “mean, annoying, and repulsive.”
Skinny – a ship built with a minimum of upgrades. Contrast with “naked” (no upgrades) and “fat/thick” (many upgrades).
Strip tokens – forcing an opponent to spend or lose their tokens
Tabled – having all of your ships destroyed but destroying none in return (meaning a 200-0 win/loss)
Tanky – A ship that has high health and is hard to take out
Target priority – Ships that you want to focus on to kill
Tier – used as a system to rank or grade lists with S being highest followed by A, B, etc. Based on Japanese grading system
Token stack – add more than one token to your ship
Unmodded – The ship has no dice modifications available (typically Focus and/or Lock), normally making it a less reliable ship to shoot with but also a vulnerable target to attack.
Variance – The difference between expected dice results and actual dice results. For example, rolling four attack dice, expecting two hits, and getting none would be “bad variance”. A common, if typically incorrect, way to explain away defeats.
Vomiting – rolling dice in a manner where the dice end up hitting ships and/or obstacles or roll all over the board which may alter the game state.
Whiff – roll all dice that are not in your favour (all blanks, or focuses when you are not focused)
Afters – Afterburners
A modification upgrade for small ships only.
CLT – Calibrated Laser Targeting
An upgrade for the Republic Aethersprite using the Configuration and Modification slots
EH – Expert Handling
An upgrade using the Talent slot
EPT – Elite Pilot Talent
An upgrade card using the Talent slot (on some pilots)
ESC – Engery Shell Charges
An ordnance upgrade specific to the CIS (Separatist Alliance) faction
FCS – Fire Control System
An upgrade using the Sensor slot
HLC – Heavy Laser Cannon
An upgrade using the cannon slot
OGP – Omicron Group Pilot
Imperial pilot in the Lambda-class T-4a Shuttle
Party Bus – YV-666 Light Freighter
A ship in the scum faction, the Party Bus typically refers to Bossk pilot with crew slots filled by 2 out of 4-LOM, Zuckuss and Boba Fett.
PerCop – Perceptive Copilot
A crew upgrade
Prockets – Proton Rockets
An upgrade using the rockets slot
QD – Quickdraw
First Order pilot in TIE/SF
RAC – Rear Admiral Chiraneau
Imperial pilot in VT-49 Decimator
TAP – TIE Advanced Prototype
Previous-edition name of the TIE Advanced V1.
VTG – Veteran Turret Gunner
A gunner upgrade. Could also be Veteran Tail Gunner (but this is less commonly used)
S-loop (or sloop) – Segnor Loop
A non-basic manoeuvre using a bank template but ending with the ship facing back the way it came
K-Turn – Koiogran Turn
A straight manoeuvre ending with the ship facing back the way it came. Different ships have different speeds available for this, for example a Vulture droid has a 1-K while a TIE/ln fighter has both a 3-k and a 4-k on it’s dial.
T-roll (or troll) – Talon Roll
A non-basic manoeuvre using a hard turn template but with the ship facing back the way it came.
List Archetypes & Popular Lists
A squad whose primary focus is to hit really hard on the first engagement, usually with ordnance (torpedoes/missiles/rockets).
A list made up of high initiative pilots (typically Initiative 5 or 6) which have good re position ability, namely boost and barrel roll, and can use these to move to a better position both offensively and defensively (arc dodging)
Usually a rebel or reupblic squad made up of 4 ships of generally high health. A rebel variant would typically be made up of a U-Wing, B-Wing, X-Wing and 1 other (commonly another B-Wing).
Scum and Villainy squad build using multiple IG-88 droids that share abilities.
Scum list with Drea Renthal (Y-Wing) and 3 Lok Revenants (Scurrg H-6 Bomber)
A list simply made up of 8 TIE/fo fighters with no upgrades.
A list based around Major Vynder (in the Alpha-class Star Wing) with lots of ordnance, normally with Colonel Jendon (Lambda-class Shuttle) and Darth Vader (TIE Advanced x1)
Typically 5 or more ships with a lot of health and/or 3 dice attacks (i.e. 5 x Cartel Marauders in Kihraxz Fighter or 5 x Saber Squadron Aces in TIE/in Interceptor)
A smaller swarm but often with another different ship added (i.e. a Vader mini swarm would be Darth Vader in the TIE Advanced x/1 and 3/4/5 low initiative TIE/ln’s)
A squad of many ships (6/7 or more) of the same type. Normally low points cost, low initiative, low health, high agility ships such as TIE Fighters (TIE/ln), Z-95s (Z-95-AF4 Headhunter) or Vulture-class Droid Fighters.
Cai Jones, Kris Mitchell ,Ian Franklin, Olly Gibson, Guy Wilson, Andy King, Philip Montgomery, Will Sheard, Jason Seagram, Phil Kirby, Andrew Twa, Sam Durbin, Nicholas Brandt, Luc Craven, Scott Forster, Mark Stump